Wings~of~War; Midway 1942

Started by AVGWarren, August 20, 2009, 10:34:41 PM

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AVGWarren

Wings~of~War; Midway 1942
Wings~of~War is a continuous 24 hour, 7 day dynamic campaign for IL-2 Sturmovik: 1946 4.09b1m, on a bundled T-1 connection using the AAA Unified Installer v1.1.1, FB Daemon II (FBD2) and Lowengrin's Dynamic Campaign Generator (DCG). The Wings~of~War Server will go online at 0001 hours; 12:01 a.m. Eastern Standard Time on Monday, 7 September 2009 and will go offline at 0001 hours; 12:01 p.m. Eastern Standard Time the following Monday, 14 September 2009. The server will reset every four hours to keep the Wings~of~War generated mission objectives current and up to date. A four hour session will equal one campaign day. At the end of the one week period we will tally the scores to determine the victor.

The victory conditions and objectives for each battle are determined by the mission generator. The briefing will contain reports of conflicts in various areas of the map. You will need to fly in defense of your ground units as they will be attacked by enemy on the ground and in the air. Reports of the previous day's activity will be displayed along with the mission briefing.

Rules

1.) Each participant must be registered for the event. You can find the link to the registration form on the main page of the web site. The link is entitled Event Registration. http://www.virtualaces.net/phpBB3/register.php
2.) All participants must be listed as an active squadron member on their website's roster.
3.) There will be a limit of 30 pilots per side in the server at any one time.
4.) All pilots will fly with the appropriate markings
5.) Any pilot found to be cheating (flying hacked, exiting the server to avoid a death, etc.) will be banned for the remainder of the campaign.

Scoring

Points are awarded depending upon what happens to the plane that you shoot at in each combat. Points are awarded differently based on what happens to the enemy aircraft that you targeted and whether it is destroyed in the air, force-lands, crash lands at a friendly base or another aircraft intercepts it on its return journey to base. The last plane to shoot into the enemy aircraft will be awarded the kill points. If ground units also hit the target and no air hits were achieved the ground unit is regarded as the killing unit. If the targeted plane does not disintegrate but lands successfully the score is ignored. Pressing "Re-Fly" adds the points achieved in the last sortie to the score.

Scoring is based on the default values for targets. A list of target values can be found here; Target Values. http://www.virtualaces.net/IL2/target_values.html You must survive and return to base to get 100% of your score. If you are forced to land outside of the boundaries of an allied airbase you will be awarded 70% of your score. You will be awarded 50% of your score if you bail out over friendly territory. You will not be awarded any of your score if you are captured or die in combat.

Sit Out Times

The Wings~of~War Server is set up to govern itself meaning that the sit out times, aircraft ordnance load outs, etc., are handled by the Dynamic Campaign Generator and FB Daemon II. If you bail out over friendly territory you can re-fly immediately. If you bail out over enemy lines you have a 1 in 10 chance of escape.

Death/Capture Penalty: 15 minutes (approximately)

Server Information

Server Name: Wings~of~War

Map: Midway

Aircraft:

Allied

B-17E
B-25C-25NA
F4F-4
F2A-2
F4F-3
PBN Nomad
SBD-3
TBF1 Avenger

Axis

A6M2-21
B5N2 Kate
D3A1 Val

Note: the Dynamic Campaign Generator is set to include aircraft upgrades. Aircraft may be added or removed during the campaign.

Description: IL-2 Sturmovik: 1946 4.09b1m MODS On – Using the AAA Unified Installer v1.1.1, FB Daemon II, and the Dynamic Campaign Generator. Security will be enabled (checkRuntime=2).

The server can be accessed via HyperLobby

The Wings~of~War Game Server IP address is 66.225.104.67:21000

The password is yamamoto

Server Settings

difficulty SeparateEStart 1
difficulty ComplexEManagement 1
difficulty EngineOverheat 1
difficulty TorqueGyroEffects 1
difficulty FlutterEffect 1
difficulty WindTurbulence 1
difficulty StallsSpins 1
difficulty Vulnerability 1
difficulty BlackoutsRedouts 1
difficulty RealisticGunnery 1
difficulty LimitedFuel 1
difficulty LimitedAmmo 1
difficulty HeadShake 1
difficulty CockpitAlwaysOn 1
difficulty NoInstantSuccess 1
difficulty Clouds 1
difficulty RealisticLandings 1
difficulty TakeoffLanding 1
difficulty NoPadlock 1
difficulty NoMapIcons 1
difficulty NoMinimapPath 1
difficulty NoSpeedBar 0
difficulty NoOutsideViews 1
difficulty NoIcons 0

MP_DOTRANGE FRIENDLY COLOR .005 DOT 25 RANGE .005 TYPE .005 ID .005 NAME .005
MP_DOTRANGE FOE COLOR 1 DOT 25 RANGE 3 TYPE 3 ID 3 NAME .005

Additional Information

The Wings~of~War: Midway 1942 Campaign Stats, Scores, and Forums, are located at http://www.virtualaces.net

The Wings~of~War TeamSpeak Server IP address is 66.225.104.67:8766

In Game Chat Commands

<echo Used to test FBD2 connectivity.
<gunstat Displays pilot's gun statistics.
<pingkick Displays pingkick settings.
<scorekick Displays scorekick settings.
<status Displays current plane/pilot mission count.
<targets<color Displays team's current objective status (color = blue or red).
<timeleft Shows time remaining in minutes, if TimeLimit is set in mission.



_AH_Twisted

Interesting but too close to full real for my tastes. I'll pass personally.

Also you should have combined the two posts instead of making them separate. Just my opinion is all.
~S~

_AH_Duff4r

Agreed,

That is all but...Full Real.  I'll pass too.

Thanks for the offer

_AH_Duff4r

_AH_Moggy

S! Warren:

Thanks for the posts, my friend.  Myself, I would love to get involved in this, and could probably get a few AH members to join in, but I fear that it would split our squadron -- something we avoid here at AH at all costs.

I realize that you guys have already done quite a bit of work and flying with this, and to ask for a change in difficulty would simply be asking too much.  I wonder, though, whether you've seen the latest "bomb bay doors" mod at AAA (ver 2.5).  This new version is much more flexible as far as the ability to lock out most external views, while retaining some.  We're just not used to flying with "no externals" here at AH, though we detest many of those external views and usually fly with a "gentleman's agreement" not to use some of them.

Anyway, thanks again for the post and offer.  Again, this is only my opinion and I'm certainly NOT speaking for AH as a squad;  only for myself.

S!

Moggy