AI MOD and Carrier Takeoff Mod

Started by _AH_DarkWolf, March 15, 2010, 10:12:23 PM

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_AH_DarkWolf


   So we've talked about using the AI mod again. Sounds good. First question that came up? Will it freg with the carrier takeoff mod incorporated in UltraPack? I got the AI Mod last night and tested it real quick. On a CVE deck with two rows of four F4F-4s, the following happened :

No AI Mod :

A/c started their engines, warped to the catapult, unfolded their wings and took off.

With AI Mod :

A/c started their engines, unfolded their wings and blew up 5 of 8 wildcats. The remaining a/c made deck runs and took off.


So the stand alone AI Mod 3.0 does'nt look like it will work.

I downloaded and put in the Combined AI 3.0 and Carrier Takeoff 5.3.3 from the AAA site and it seems to work fine. At least the AI don't blow eachother up unfolding their wings. Time and testing will tell if this method causes any other problems, I'm thinking there might be issues with spotting a/c that came out after this mod.

DW


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