Aces High

General Category => General Discussion => Topic started by: _AH_BBQhead on January 06, 2018, 03:19:50 PM

Title: Death Race 2018
Post by: _AH_BBQhead on January 06, 2018, 03:19:50 PM
S~ All.


Here is a link to the practice map for the next Death Race.   It's my undertanding this map has no enemy planes, ground guns, etc.  It's a map to help you familiarize yourself with the plane types and bases, runway headings, parking locations, and  proximities, headings, and landmarks  between bases.


https://www.dropbox.com/s/g5aj95bj931n7zv/Deathrace%2002_Practice%20Map.zip?dl=0 (https://www.dropbox.com/s/g5aj95bj931n7zv/Deathrace%2002_Practice%20Map.zip?dl=0) 

  When putting it into your game folder, remember it's a Dogfight map.   

   
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 06, 2018, 03:40:25 PM
Thanks for doing this BBQ,

You are correct about this map. The course takes about 34 minutes to fly only , so expect several obstacles to an easy completion.
On this map , the sanctuary areas are marked by industrial chimneys with a fiery burnoff.

Do remember that though the aircraft , airfields , bearings etc will not change , and the airfield layouts are largely correct ,
there will be some wrenches thrown in to force you to keep your eyes open and your brain working.

I also recommend practicing taxiing the TB3 (4 engine Russian bomber). It does not behave well on the ground , and there may be some obstacles to get around
to get to the runway. Just saying.

Also , note that both the B-239 (Finnish version of the Buffalo)  and the PZL24f both have secondary armamanet , so ensure you have that key mapped
if you don't already. Those guns may come in handy.

Hope you enjoy it.

Kopfdorfer
Title: Re: Death Race 2018
Post by: _AH_z5o on January 07, 2018, 09:29:37 PM
Do we have a set of dates and time for this yet?  I can post it in the calendar if you'd like me to. It looks for now Wednesday's look open if I'm correct. OH, BTW. Loved the last one.
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 08, 2018, 01:07:08 AM
Hey Z,

          I will keep making these , but I am hesitant to get them on a regular rotation , as I'd prefer to
          concentrate on keeping up on the Deadline Manila series for the time being , and I don't want to
          promise to produce 2 missions per week in case I can't meet the obligation.

Kopf
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 10, 2018, 05:23:29 PM
Deathrace 2 - Hell Harbour

Available when needed.

Spawn in to Base B-4-7.
Do not start your engine until the Starter Orders It.

Leg 1.  B-4-7 to E-4-7 HDG 090   B-239
Leg 2.  E-4-7 to E-3-1 HDG 175   PZL 24f
Leg 3.  E-3-1 to B-2-5 HDG 255   CW21B
Leg 4.  B-2-5 to D-3-8 HDG 050  TB-3 4M-34P

Sanctuary Areas are defined by Industrial Smokestacks and Flames. Anyone within the boundary may not shoot or be targeted.
AI are exempt from this restriction.
Land in the indicated direction.
In order to transfer bases , you must park within the indicated parking area.
If you are unable to reach the parking area , too bad , go back and fly the leg again.

***
(https://s19.postimg.org/4h429uhlv/Deathrace2_Hell_Harbour.jpg) (https://postimg.org/image/qgagx1yfz/)

***

Hope you like it.

Kopfdorfer
Title: Re: Death Race 2018
Post by: _AH_Bear on January 10, 2018, 11:38:36 PM
I like it... i flew the map that was made available to us, I couldnt help notice there were no barrage balloon encircling the base areas.. is that a difference from the last mission or an oversight??  Love the TB-3.,... takes off in 30 feet or so eh .. hahha
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 11, 2018, 12:42:23 AM
If you read the above post you will note that the sanctuary areas (in mission 1 defined by the barrage balloons)
are defined for Mission 2 by a rectangle of tall industrial smokestacks ignited with flames.

Note also that the Practice Airfields should be considered a "template" . and while basically intact , exact population
may in fact be altered for the mission.

Eyes Up !

Kopf
Title: Re: Death Race 2018
Post by: _AH_fraggmann on January 11, 2018, 12:56:21 AM
Think I'll pass again..sorry all.. but no fun for me with restricted views  (wavey)
Title: Re: Death Race 2018
Post by: _AH_Bear on January 11, 2018, 01:22:39 AM
Quote from: _AH_fraggmann on January 11, 2018, 12:56:21 AM
Think I'll pass again..sorry all.. but no fun for me with restricted views  (wavey)

Oh comon buddy.. you can do it .. practise like any other race, know where your going and go go go... Yours truely won the 1st race.. and i had to restart from the 1st base 3 times!! Lippy shot me down once... bastid... :unhappy-059: hahhaa
Title: Re: Death Race 2018
Post by: _AH_BBQhead on January 11, 2018, 03:41:06 AM
S~

Death Race 2 was a good one.  Short hops, odd planes, and even odder pilots.  Good flying, Bear -  That's two in a row for you. If you win again next time that's 3 in a row and you know what that means.target-3     

Title: Re: Death Race 2018
Post by: _AH_Bear on January 14, 2018, 06:37:05 PM
Quote from: _AH_BBQhead on January 11, 2018, 03:41:06 AM
S~

Death Race 2 was a good one.  Short hops, odd planes, and even odder pilots.  Good flying, Bear -  That's two in a row for you. If you win again next time that's 3 in a row and you know what that means.target-3     

Yea Twenty shot me down about 3 times that round.. lol.. looking forward to the next one..
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 16, 2018, 02:39:19 PM
Death Race 3    "Homing Pigeons"

Welcome to Deathrace 3.

DO NOT SELECT A BASE UNTIL ORDERED TO DO SO.
All Spawn Points are within the Pink Area , arrayed in circumference around the target airfield.

EACH BASE HAS ONE UNIQUE AIRCRAFT TYPE.
YOU MAY NOT CHANGE BASES AFTER SELECTION.
You may find yourself in an unfamiliar Aircraft Type.
This is why I designed this mission.
It would be clever to be prepared to consult the manual on your aircraft type.
Each base has an infinite number of airframes - you will likely need them.

Each base is aligned in the direction of the Finish Airfield.
It would be wise to take a note of the bearing before you flash up the engine.
Each base is between 35 and 50 km from the Finish.

On the Start order , start up and take off.
Head towards the Olmedo Airfield.
Once you reach the Finish Airbase , land in a West to East Pattern ,
and taxi to the Finish Area , which is clearly marked with balloons and fires.
The first to the Finish Area wins.
Simple.

OTHER THAN THE FINISH AREA THERE IS NO SAFE ZONE !

Aircraft in the landing pattern are targets.
Aircraft taxiing but not in the Finish Area are targets.
Aircraft taking off are targets.
VULCHING IS ENCOURAGED.

***
(https://s19.postimg.org/kbevcxcz7/DEATHRACE_3.jpg) (https://postimg.org/image/lqgg1ne27/)
***

Hope you have fun.

Kopfdorfer



Title: Re: Death Race 2018
Post by: _AH_z5o on January 16, 2018, 08:30:15 PM
S! Just to clarify. Let say I'm at the base in AT 15. I'm to head directly to the Finish Base. NOT to any other of the bases?
Title: Re: Death Race 2018
Post by: _AH_Bear on January 16, 2018, 11:32:32 PM
Is there a practise mission or i guess part of the surprise is not knowing the AC huh..
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 17, 2018, 12:36:43 AM
You Guys are starting to get my drift.

z50 Yes , each player will spawn into one base.
That is your base for the duration of the race. There is one unique aircraft type for each base and
you may not jump base to base to find an aircraft that you like.
Your goal is to fly to Olmedo and to taxi into the safe finish area.
If you are destroyed before you reach the Finish Area at Olmedo Field,
you will respawn into the same aircraft type at the same airfield and re-attempt.

Bear You are correct , in this mission part of the surprise is trying to find the base
(a short run of 35-50 km depending on your start point) while avoiding those who would
discourage your attempt.

Kopfdorfer
Title: Re: Death Race 2018
Post by: _AH_Twenty on January 18, 2018, 01:44:00 AM
"consult the manual on your aircraft type" What manual, the flyable aircraft guide?
Title: Re: Death Race 2018
Post by: _AH_Twenty on January 18, 2018, 09:46:36 PM
That was fun!
Title: Re: Death Race 2018
Post by: _AH_z5o on January 19, 2018, 10:47:20 PM
Yup, all good.
Title: Re: Death Race 2018
Post by: _AH_Bear on January 20, 2018, 12:15:37 AM
Indeed.. i liked to alot... sneaky Double Dime...   sneaky.. hahha :surprised-027:
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 24, 2018, 05:04:42 PM
Okay , I slapped one together. You're not going to like it - it requires teamwork !

Deathrace 5 - Hunters and Hares

Each Race will have 2 Teams.
(Teams can change after each flight - the flights will be no more than 15 minutes or so)

One Team (one section of 2 Aircraft) is the Hunters.
(NOTE : 2 DIFFERENT Hunters must fly each race !)
Everyone Else is the Hares.
Both sides are limited to 30% Fuel.

The Hares must fly ~ 40 km to , land and park at Tula West.

The Hunters must fly as a Team and attempt to destroy >50% of the Hares , before they (the Hares) land and park >50% of their number at Tula West.

Both Hunters must spawn at the same spawn point (whichever one they choose) - after the Hares all spawn , so the Hares will not know the direction of attack.

The Hunters may attack any Hare not parked on an illuminated circular hardstand.
Note that the Airfield at Tula West is well defended with AAA , so the Hunters will be best served to dish out as much damage as possible before they are within range of the guns.

If the Hunters win , each Hunter gets 3 Pts.
If the Hares win , each Hare gets 2 Pts.
After all races for the evening have been completed , tally the Pts to see who wins.

***
(https://s19.postimg.org/5agci05oz/Death_Race5.jpg) (https://postimg.org/image/4865zgmvj/)
***

Aircraft Available :

For the Hunters :
1) A6M2-11
2) Spit VC (Trop) 1942
3) P-51B
4) MiG3

For the Hares :
1) B-239
2) Hawk 75A-3
3) Bf109E-3
4) MC202 Serie III

The catch is that each team determines the other team's Aircraft , and once an Aircraft Type is flown , it may not be flown again until at least 4 races have been flown (ie after all aircraft types have been flown).

Hope you like it.


Kopfdorfer
Title: Re: Death Race 2018
Post by: _AH_Bear on January 24, 2018, 11:37:44 PM
I like that idea...
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 31, 2018, 09:34:49 PM
If Deathrace is on tonight , those who show up can decide whether they would prefer to fly Deathrace 5 "Hunters and Hares" (we didn't fly it last week)
or Deathrace 4 "Island Hop" which I didn't have ready last week.

Kopfdorfer
Title: Re: Death Race 2018
Post by: Kopfdorfer on January 31, 2018, 10:10:19 PM
Deathrace 4 "Island Hop"

I know this is out of order , but I completed Deathrace 5 "Hunters and Hares" first.

Deathrace 4
Map : Stock Pacific Islands

***
(https://s19.postimg.org/7h5z8q84z/Deathrace4_Island_Hop.jpg) (https://postimg.org/image/8jg5r9qy7/)
***

Start on the southern Island.
Leg 1. Fly to the northern Island.
Leg 2. Fly to the southern Island.
Leg 3. Fly to the northern Island.
Leg 4. Fly to the southern Island.

Each leg must be flown in a different airframe.

The only safe area is the parking area at each field.

The finish area IS NOT SAFE.
At the Finish Area , there are numbered hangars.
The pilot of the functional aircraft parked in the lowest numbered hangar at the end of 60 minutes wins.

Kopfdorfer
Title: Re: Death Race 2018
Post by: Kopfdorfer on February 12, 2018, 06:52:48 PM
Deathrace 6 Carrier Hunt

This is a multi-tasking Mission Design.
Originally conceived as a training platform , it has morphed into a Deathrace Mission.

Fly between Makin Atoll and a USN Aircraft Carrier in poor weather using Radio Navigation.

Welcome to the world of USN Radio Navigation.
This Mission uses YE and YG Hayrake Beacons as navigation aids in poor weather.

Consult your IL2 1946 v4.10 Guide on Pages 28-34 for background information and details.
We are based on Makin Atoll for this exercise.
Have a Hayrake Pie Chart Diagram Ready for the Mission.
If you don't have these they are both available for download at Mission4Today.

There are  6 USN Aircraft Carriers on station around the Atoll.
Each is equipped with a YE "Hayrake" radio navigation system.
Makin Atoll has just been equipped with the land-based version of "Hayrake" - a YG Beacon.

Pilots will spawn SINGLY into each of the (6) carriers.
(No more than 1 pilot per Carrier !).
Excess Pilots will spawn into the Airbase at Makin.

Your task is to fly your FM-2 Wildcat from Makin to your Carrier and back , or conversely from your Carrier to Makin and back.

Your Carriers will be moving , and the weather is bad , so dead reckoning is not recommended.

On the Ground and on the Carrier Deck you are IN A SAFE ZONE  !!!

Anywhere else  :  FAIR GAME !

***
(https://s19.postimg.org/3q7j0kycj/Deathrace_6_Carrier_Hunt.jpg) (https://postimg.org/image/biy6sk4bj/)
***

Carrier 1Yorktown CV5  ID Code "BD" YE Codes                 ZVT/EIL/ORD/AGF
Carrier 2 Saratoga CV3 ID Code  "AR"  YE Codes                RCO/FVU/PEB/IXD
Carrier 3 Lexington CV2 ID Code "AM" YE Codes                 ZLG/EIR/PUS/CNO
Carrier 4 Intrepid CV11 ID Code  "CT"   YE Codes                FLK/CVO/SWG/TIP
Carrier 5 Essex CV9  ID Code     "CM"   YE Codes                NUR/IKG/PVA/BHL
Carrier 6 Enterprise  CV6  ID Code "BO" YE Codes               VTU/KIB/DRA/MCP
Makin Atoll                      ID Code  "CA"  YG Codes (permanent)   DWR/KAN/UGM/LFS

See you Wednesday.

Kopf
Title: Re: Death Race 2018
Post by: _AH_Bear on February 12, 2018, 08:08:54 PM
It is my experience that the Ships codes may not be the same everytime you load the game...  best to check when in game by hitting the "Tab" key. The YG code will always be the same tho.. I look forward to this..
Title: Re: Death Race 2018
Post by: Kopfdorfer on February 14, 2018, 02:23:03 PM
Okay Guys ,

                  Here is what you need to do to set up for hearing/reading Morse Code during the missions.

                  1) On your Main IL2 Game Page Open your "INPUT" Menu (Lower right button).

                  2) Go to "MISC SETTINGS"                 

                  3) Under the "GENERAL" Tab - Enable Morse Chat Messages - Switch Left , Light On

                  4) Under the "HUD" Tab - Show Morse as Text                    - Switch Left , Light On

                  5) Under the "Server" Tab - Show Morse as Text                 - Switch Left , Light On

                  Now you can fly in and host missions with Morse Messages activated.
                  The Morse will show up as text and sound in your game.
                  These settings are necessary to navigate by YE and YG beacons.

                  Find Below a dropbox link to the IL2 v4.10 Guide which has information pertinent to radio navigation
                  on pages 28-34.
                  https://www.dropbox.com/s/irq5u7266sk57zw/4.10_Guide.pdf?dl=0

                  Here is a duplicate link for Bear's page of blank Hayrake Pie Chart Diagrams.
                  I suggest you print a few out now.

                  https://s25.postimg.org/giazcgc7j/Download-page.jpg

                  I also suggest you INK in the top left as YE (permanent codes for all land based
                  hayrake beacons) in the following wedges starting with 0-30 degrees (top right wedge) , one letter
                  per 30 degree slice.
                  DWR/KAN/UGM/LFS

                  Once in game in a mission with Hayrake Beacons , if you hit your "Tab" Key ,
                  just below your AI Comms choices ,  all YG Code Sources (Allied Carriers) will be listed.
                  Each Carrier will have a two letter Code ID , such as "Essex CV9 "CA". 
                  In addition the beacons will show up on your kneemap with their ID codes.
                  Each Carrier YG beacon will have 12 code slots like for the YE above ,
                  however the code sections (pie slices) will be labelled differently for each carrier for each mission -
                  a security feature so the enemy can't determine which carrier is where.                 
                  In your blank Hayrake Diagrams , fill in the Carrier Name and ID code in the centre ,
                  and label each slice of pie in the Hayrake diagram with a one letter code corresponding
                  starting with the 0-30 degree wedge (0 degrees is straight up).
                  If your ingame YG Codes were USS Essex CV9 "CA"  ABC/DEF/GHI/JKL ,
                  your Hayrake digram should look like this :

                 (http://www.mission4today.com/modules/coppermine/albums/userpics/38051/02_diagram08.jpg)

                 Using the above example ,  when you receive a morse signal of "J" it means the signal is coming from 270-300 degrees.
                 In order to return to your carrier you must take a RECIPROCAL BEARING (add 180 degrees).
                 (Unless I am receiving a signal astride 2 morse digits such as IJ , I just plot dead between the
                 bearings by adding 15 degrees , so for a "J" reading in this case , my reciprocal bearing would be
                                                 (270 + 15 = 285 + 180 = 105 degrees)
                 - I never heard anyone else say this , but it makes sense to me and it works)
                 You must also be aware that about every 90 seconds (?) the YE/YG beacon sends out an ID burst - in this instance "CA",
                 and you have to be careful not to take this as the direction of the bearing.
                 
                 It's actually quite easy , and with practice you probably won't even need the pie chart diagram.

                  Kopf
Title: Re: Death Race 2018
Post by: _AH_Bear on February 15, 2018, 12:10:27 AM
Makes sense to me.. :happy-112:
Title: Re: Death Race 2018
Post by: _AH_Bear on February 15, 2018, 12:59:36 PM
That was fun.. Jellyman is the winner.. Twentys a bad bad man
Title: Re: Death Race 2018
Post by: _AH_Twenty on February 15, 2018, 09:19:50 PM
It was really fun....But we must Ban Bear also.
Title: Re: Death Race 2018
Post by: _AH_Bear on February 15, 2018, 11:24:48 PM
Twentys turning into a grumpy old man... doesnt like anyone anymore.. "stay off my lawn"
Title: Re: Death Race 2018
Post by: Kopfdorfer on February 16, 2018, 12:11:36 AM
This is for Fraggman , and anyone else who didn't understand my first explanation of homing in on the YE/YG signal.

In this example we have an F4F Wildcat approaching the USS Enterprise from ~ 315 degrees.

***
(https://s19.postimg.org/u7ojsk9b7/Hayrake_Diagram.jpg) (https://postimg.org/image/5eezrwqan/)
***

First you must understand that the YE/YG Beacon Source is at the centre of the Hayrake Pie Chart , and that the signal is sent outwards from the source , which is rotating (as I understand it , it takes about 30 seconds to make 1 revolution , but I am open to an expert chiming in to correct me). As this transmitter rotates it sends out morse signals - one single letter per 30 degrees of rotation.
Once every 90 or 120 seconds it also sends out its 2 Letter ID Code (in this case "AR").
It makes no difference that the position of the Carrier (in the case of YG) is moving , because each signal is pertinent only to the current relative position of the aircraft and the beacon(carrier) at the time the signal is transmitted.

The F4F receives a "K" morse signal every 30 seconds(if the carrier is not moving) , and an "AR" ID code signal every 90 seconds (or so).

The pilot knows that the "K" morse signal means he is approaching the Enterprise from somewhere between 300 and 330 degrees.
His best estimate is halfway between which makes it 300 +  (30 degrees /2 = 15) = 315 degrees estimated approach. If he turns to take a heading of 315 , as you see he will be heading dead away from the Enterprise , so you must always remember to take a
RECIPROCAL HEADING to the beacon morse signal (add 180 degrees to the received signal to get your RETURN HEADING).

Note that if you were approaching on an exact 30 degree spine number , say 330 degrees , it is easy to take the reciprocal (330 + 180 = 150 degrees) , and the + 15 degree estimate is unnecessary.

I hope this explanation helps clarify this. Any questions are welcome.

Kopf
Title: Re: Death Race 2018
Post by: Kopfdorfer on February 16, 2018, 02:05:49 PM
Name Death Race 7 - London Calling

Please Find a Practice Race Course .mis file available below.

***
(https://s19.postimg.org/6fl7grtg3/Deathrace_7_-_London_Calling.jpg) (https://postimg.org/image/n3cpj9o7j/)
***

Our base today is RAF Croydon , in south London.

You will fly a simple low altitude route from Croydon to East London - on - Thames (AO-28-2) ,
then follow the Thames westwards through the obstacles (and below the height of the balloons).
There are 18 Thames River Obstacle Gates to Pass through in all , including London Bridge ,
plus the Start and Finish Obstacles at Croydon.

***
(https://s19.postimg.org/5db0yav83/London_Calling_Gate.jpg) (https://postimg.org/image/87e6bqxe7/)
***

If you miss any gates or go beyond the balloons you must return to the FIRST GATE ON THE THAMES at the east end of the course.

If you are shot down or crash , you must begin the leg again , in the same aircraft type.

When you complete the course , return to Croydon.
Park in the designated "Safe Area" on the east side of the base.
Spawn into the next aircraft type and repeat.

To complete the race , you must park your Mosquito BIV INSIDE any one of the hangars on the West side of the Base.
Your aircraft must also survive the race intact within the hangar.
If it is destroyed you must repeat the last leg.

This is a Deathrace - you may arm your aircraft in any way you see fit , and you may shoot at your opponents anywhere but in the safe parking area.

Order of Aircraft to be flown :
1) Miles Magister
2) Hawker Hurricane Mk I
3) Spit MkVB
4) Spit FIX
5) Spit F XIVC
6) Mosquito BIV

London Calling Practice Mission :     https://www.dropbox.com/s/r3bqz9ft8vbuwny/Deathrace7_LondonCalling_PracticeMission.7z?dl=0


Kopf

Title: Re: Death Race 2018
Post by: _AH_Bear on February 17, 2018, 12:21:37 AM
I assume we all take off together in the same aircraft? If your inna dogfight with Twenty and you go outside the marked course to you still have to start over even if you survive Twentys feeble attempts??
Title: Re: Death Race 2018
Post by: Kopfdorfer on February 17, 2018, 12:56:48 AM
Sadly yes , but just to the first gate on the river - not to Croydon.
Title: Re: Death Race 2018
Post by: Kopfdorfer on February 28, 2018, 05:56:24 AM
Deathrace 9 - The Joust.

There is no map for this Deathrace ; there is no need.
As it sounds , this is a series of one on ones , mano a mano - an IL2 Cage Match as it were.

To start it off , the oldest pilot present will choose his opponent.
The opponent will choose the aircraft with which the joust will be fought , from a limited list.

All other pilots will spawn into jeeps , to observe the joust.
All armament choices are locked.

Fuel loadout is limited to 10%.

An aircraft type may only be used once.

Pilots will taxi to start positions at opposite ends of the field - engines may be running.
On a ready - set - go , the joust is on.
Pilots may not shoot unless they and their target are both wheels off the ground.
The area is contained by balloons and towers.

The first pilot to crash , leave the designated area by maneuovre , or be shot down loses.
There is a 3 minute limit to the joust.
If neither pilot is shot down , the peanut gallery decides the victor.

The victor then chooses his opponent (from someone who has not flown) , and then the opponent
chooses the aircraft.

Each pilot earns 1 Point per joust victory.
The joust continues until every pilot but one has lost.

Last man standing is the winner.

Good Luck

Kopf
Title: Re: Death Race 2018
Post by: _AH_Lippy on March 01, 2018, 03:24:35 AM
Twas fun guys thanks Kop
Title: Re: Death Race 2018
Post by: Kopfdorfer on March 05, 2018, 02:45:51 PM
Deathrace 10 - Event Horizon

After Deathrace 10 , I will be taking a break from Deathrace Design in order to concentrate on
a Campaign or two , and historical missions.

Death Race 10 Event Horizon is a very short (<30km) 8 Leg Race between 2 bases.

Each base has 4 different Airframes.

In order to win you must fly 8 legs each in a different air frame.
The order does not matter except for the last leg , in which you must fly and land successfully in the designated Parking Area of the northern base in the Heinkel Lerche.
Yes , the Heinkel Lerche.
Now I have never successfully landed the Lerche , and it is my guess that 90% or more of you have not either.

***
(https://s19.postimg.org/5hjv6vacj/Deathrace_10_-_Event_Horizon_Map.jpg) (https://postimg.org/image/l316qtman/)
***

See you Wednesday , I hope.

Kopfdorfer
Title: Re: Death Race 2018
Post by: _AH_Lippy on March 07, 2018, 12:44:31 AM
I have landed the lerche 10 times in succession successfully now thats a mouth full maybe win one finally
Title: Re: Death Race 2018
Post by: _AH_BBQhead on March 07, 2018, 01:02:16 AM
S~

I used to be able to land it.  Practiced by first learning to hover at altitude - maybe 2000 or 3000 feet and hold an altitude. Then practices dropping 500 feet and holding alt. Then 100 feet drop and hold. Then practiced hovering very close to the water. It was more forgiving than the land which saved a lot of time until I was reasonably able to control it.  It's ok to dip a pretty good bit of the Lerche into the water when it's vertical so I was able to save/recover a lot of those initial what would have been too hard of a landing   landings without having to crash and explode, then respawn, then take off before getting back to landing practice.
 
Title: Re: Death Race 2018
Post by: _AH_Bear on March 07, 2018, 01:20:19 AM
lol.. They dont land quickly.. you'll be shot down long before you accomplish it..hehehhe right DoubleDime?? :happy-112:
Title: Re: Death Race 2018
Post by: Kopfdorfer on March 08, 2018, 04:05:52 AM
Thanks to everyone who showed up for all these Deathraces.
In all honesty , they aren't the sort of Missions I normally spend time on designing ,
being most interested in historically based concepts , or Missions designed to improve Group performance.
I simply thought they might be fun to fill the void of the Racing Night.

Tonight's race was just 3 guys , so due to my creative fount being depleted in this regard ,
having some historical concepts I have on the boiler I'd like to work on , and the declining interest ,
I am declaring Deathrace 10 to be the final one.

Again , thanks to everyone who flew.

Kopfdorfer