S! Chief:
Yes, it's not hard to do. It's a bit tedious, but here is the method I use (Note: I strongly recommend that you first try this out with a single ship and single aircraft):
1. In FMB, put a landing craft ship (or whatever ship you want to use) on the map with two waypoints, anywhere at sea.
2. Put an aircraft (I always use the J8 so I can easily spot it in the mission file; actual type & side doesn't matter) on the map, starting it where you want the landing craft to start the mission. Give this plane a # of waypoints where you want the ship to travel, including the final waypoint on the beach. Altitude & speed don't matter.
3. Open the mission file with NotePad or WordPad.
4. Go to the [chiefs] window & ID your landing craft. If it's the only one it'll be numbered "0."
5. Scroll down to that [_Chief_Road] window. These are your landing craft's waypoints. There will be only two.
6. For both lines, cut the first two entries (latitude & longitude), leaving the rest, usually starting with "120."
7. Now go back to your airplane that will be acting like a landing craft. Go to its waypoints. They'll all start with "NORMFLY."
8. Here's where it gets a bit tedious. You're going to cut all except all the latitude/longitude values. Line-by-line, cut the "NORMFLY" & all values after the latitude (2nd value).
9. Once that's done, highlight all the remaining latitude & longitude values for your "plane" and hit either "cut" or "copy" (I use "copy").
10. Scroll down again to your landing craft's [_Chief_Road] section and paste these values above the two lines remaining (one will read simply "120;" the one above it will have the LC's speed (in meters/second).
11. Now you're going to cut & paste the first remaining original landing craft line (starting "120" & ending with the LC's speed) to the right of all the latitude & longitude values you just pasted, except the one at the bottom. The bottom line must end up with simply a "120" to the right of it.
12. Now you have to delete two entries for the aircraft you used. First, it will have an ID line in the [Wing] window near the top of the mission file. Delete that line. Second, delete in entirety all its description (planes, skill level, class, fuel, etc.) and its [_____Way] waypoint entries below it.
13. Save the mission file & open FMB. You'll see now that what used to be an airplane now is your landing craft. You can access each waypoint to change its speeds, but won't be able to move any of them that are close to land.
There are other methods you can use, such as using some object to pinpoint the beach point where you want the LC to end up at, and simply using the latitude/longitude for that object. This will work well, and is easier, if you have only 2 or 3 waypoints for the LC, with only one of them near land. Just make sure you delete the object you use as a reference point later. The reason I use the method above is that often I like to use it to place multiple "close-to-shore" waypoints for all kinds of ships, and I'm used to it.
Moggy