ZUTI 1.12 fixes in 1.13

Started by _AH_Duff4r, March 20, 2010, 12:12:13 AM

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_AH_Duff4r

Confirmed:
- [fixed in v1.13]if home base has enabled plane limitations and you do not alter planes loadouts and number of available planes, that HB will show all planes as selectable and you will not be able to fly.

Workaround: enter plane management screen and alter plane number and loadout. Or, open your .mis file, find that home base and it's planes list and change number of planes from 0 to something more.

- [fixed in v1.13] reloading of guns on planes is sometimes too much or not enough. This is the problem of determining what is the correct thing. ATM, MDS will load GUN max numbers but I am searching for a way to load PLANE max number of bullets for that gun.

- [fixed in v1.13] when selecting scout planes, game would produce errors (in FMB).

- [fixed in v1.13] stationary target icons (bridges, ground, inspect) were also checked against radar ranges. This should not be the case as these targets are fixed on certain location and should be visible all the time, provided that displaying target icons is enabled.

- [fixed in v1.13] bullet holes and oil stains on the wings remain there after you repair your AC, looking from cockpit view.

- [fixed in v1.13] radar function can sometimes crash for client. A lot of things has to happen in the same time in for this, but It can happen. Precautions were inserted in the code in order to sustain radar function even in those cases.

- [enabled in v1.13] few options of RRR are not working in single player game mode (engine repair is one of them). New code has been introduced for this occasions.

- [enabled in v1.13] RRR options for coop games are now working fine for clients.

- [fixed in v1.13] RRR options not working if you restrict them only if dedicated objects are present.

- [fixed in v1.13] Smoking engines stop smoking after they are repaired.

- [upgraded in v1.13] RRR settings are not global (for extra friction areas) and local (optional, for each Home Base).

- [fixed in v1.13] Human aircraft are not recognised as scout planes.

- [tuned in v1.13] When player releases/changes his/her plane, currently, that plane is returned to plane stack no matter if the plane is damaged or not. In v1.13, only if the plane is landed on friction plate and is undamaged the mentioned thing happens. If it is damaged, it is "lost". This applies for "home base looses planes as they get destroyed" mode.

- [enabled in v1.13] Front markers of colours different from red/blue are not loaded (although they are saved) when loading mission in FMB. This is disabled by default in IL2. It is enabled now.

- [changed in v1.13] Most of the MDS variables have it's MAX value limit set to 99999 now.

- [updated in v1.13] Integration into Coop and Single player game modes. You still have to set up home bases if you want to use some of the advanced features, but those two game modes allow them. They are just not selectable..